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03 · UI/UX & product design · GCC & MENA

UI/UX design and product design, from wireframe to finished pixel

Nexlla is a UI/UX and product design team working with companies in the UAE, the wider GCC, Syria and the MENA region. We study how people use a product, shape it into wireframes and prototypes, and deliver tested interfaces with a design system engineers can build from directly. Because the same team writes the production code, every screen arrives ready to ship.

Drag the handle across the screen, or focus it and use the arrow keys. The left side is the grey wireframe where decisions are made; the right side is the finished interface they become.

Example screen: a restaurant booking dashboard, drawn twice. Names and numbers are illustrative.

Scope

What a UI/UX and product design engagement covers

Good interface design is mostly invisible work done before anything looks polished. These are the six layers we plan for; a small project may need two of them, a new platform needs all six.

  1. 01

    Research and audit

    Interviews, analytics and a walk through the current product to find where people hesitate, abandon or ask support for help.

  2. 02

    Structure and flows

    Information architecture, navigation and the step-by-step journeys for each task, written down before any screen is drawn.

  3. 03

    Wireframes and prototypes

    Grey, fast and disposable. We test the order of decisions with a clickable prototype while changes still cost minutes, not sprints.

  4. 04

    Interface design

    Type, colour, spacing, iconography and motion, applied to every state a screen can be in: empty, loading, error, success and full.

  5. 05

    Design system

    Tokens and components with documented behaviour, so new screens are assembled from parts instead of redrawn from scratch.

  6. 06

    Handoff in code terms

    Specs named the way engineers name things, reviewed by the engineers who will build them. On our own builds, the handoff is a conversation across one desk.

Design system specimen

A design system you can touch, in both directions

This panel is built from real CSS, not a picture: the same tokens drive every swatch, size and component below. Flip it to Arabic and the layout mirrors, the type switches to IBM Plex Sans Arabic and the copy is rewritten, not machine-swapped. That is how we hand over a system: tokens, components, states and both reading directions.

Specimen · booking app

Colour

  • Amber 500#F59E0B
  • Graphite 950#0E0D0B
  • Paper 50#FAF7F2
  • Success#34D399
  • Danger#F87171

Type scale

40/44Book your table

24/30Friday, 8:30 pm

16/24Four guests, terrace seating. We hold the table for 15 minutes.

13/18Free cancellation until 6 pm

Spacing

  • 4
  • 8
  • 16
  • 24
  • 32
  • 48

Buttons · states

Confirm bookingDefault
Confirm bookingHover
Confirm bookingDisabled
Change timeSecondary

Input

Mobile number +971 50 000 0000 We text the confirmation
Guests 0 Enter at least one guest

Toast

Booking confirmed for Friday
Only 2 terrace tables left

Arabic copy in the specimen is written for the interface, not translated word for word. We keep Western digits here because many Gulf apps use them; the numeral style is a decision made per audience.

Process

Two diamonds: first find the right problem, then the right design

We use the double-diamond model because it forces two honest pauses. Each diamond opens up options, then narrows them to one decision you sign off.

Double diamond: Discover and Define form the first diamond, Design and Deliver the second. Discover Define Design Deliver
  1. 1Discover

    We talk to the people who use the product and the people who support it, read the analytics and list every assumption out loud.

    You get: a findings summary and the journeys that matter most.

  2. 2Define

    We narrow the findings to a short problem statement, success measures and the flows in scope. Anything left out is written down, not forgotten.

    You get: a signed-off brief and a flow map.

  3. 3Design

    Wireframes first, then a clickable prototype tested with real users, then the finished interface on top of a growing design system.

    You get: tested prototypes and final screens for every state.

  4. 4Deliver

    We hand over the system and stay through the build, reviewing what engineers produce against the design and fixing gaps on the spot.

    You get: the design system, specs and a review of the built product.

Plain definitions

UX, UI and product design are three different jobs

UX design
How the product works. Which steps a person takes, in what order, with what information in front of them, and what happens when something goes wrong.
UI design
How it looks and responds. Layout, type, colour, icons, motion and the visual states of every component, from a resting button to a failed payment.
Product design
Both of the above, tied to the business. Deciding what to build first, what to leave out and how the team will know the design is working after launch.

Many teams buy UI and assume UX comes with it. It does not: a beautiful screen that sits in the wrong place in a journey still loses people. We price and plan the three jobs separately so you can see where the effort goes.

Right to left

Designing for Arabic and English at the same time

Products in the Gulf, the Levant and North Africa are read in two directions. Mirroring a finished English design at the end produces broken layouts, so we design both from the first wireframe.

  • Mirror the layout, not everything

    Navigation, progress and back arrows flip. Media controls, charts over time and phone numbers usually do not.

  • Plan for longer and shorter text

    Arabic labels can be noticeably shorter or longer than English ones, so components are sized for both before they are approved.

  • Pair the typefaces

    Latin and Arabic faces are matched for weight and height, such as IBM Plex Sans with IBM Plex Sans Arabic, so mixed screens feel like one product.

  • Handle mixed content

    Brand names, prices and codes inside Arabic sentences need explicit direction rules, or punctuation lands in the wrong place.

Ways to work

Three ways to start, all quoted on your scope

UX audit

A review of an existing product with prioritised fixes. A good first step when you know something is wrong but not where.

Design phase

Discover to Deliver for a defined set of flows, ending in a tested prototype and a design system ready for engineering.

Design and build

The design phase followed by development with the same team, so nothing is lost in translation between agencies.

We do not publish prices because two projects with the same screen count can differ a lot in research and states. You receive a written quote with a dated plan. Clients pay Nexlla by Visa, Mastercard, bank transfer, PayPal and other methods. For budgeting, see our guides to app development costs in the UAE and GCC and website costs in the UAE and GCC.

FAQ

Questions about UI/UX and product design

What is the difference between UI design, UX design and product design?

UX design decides how a product works: the flows, the structure and what happens at each step. UI design decides how it looks and feels: layout, type, colour and components. Product design joins both to the business goal, so it also covers priorities, scope and how success is measured.

Do you only design, or do you also build?

Both. The same team designs and engineers, so a design is checked against real code while it is being made. You can also hire us for design only and hand the files and design system to your own developers.

What do we receive at the end of a UI/UX project?

Usually a clickable prototype, the final screens for every state, a design system with tokens and components, written interaction notes, and an export your engineers can use. Everything is yours, including the source files.

Can you design in Arabic and English at the same time?

Yes. We design the right-to-left layout alongside the English one instead of converting it at the end, and we test both with real text. Arabic type is set in IBM Plex Sans Arabic or a face chosen with you.

How long does a product design project take?

It depends on the number of flows and how much research is needed. As a rough guide, a focused redesign of a few key flows often takes a few weeks, while a new platform is designed in phases alongside the build. We give you a dated plan with the quote.

How much does UI/UX design cost?

Every project is quoted on its own scope, so we do not publish fixed prices. The number of user journeys, platforms, languages and research rounds drives the cost. Our cost guides show what moves the number for websites and apps. Read the app cost guide.

Can you improve an existing product without rebuilding it?

Often, yes. We audit the current flows, fix the steps where people stall, and introduce a design system gradually so returning users are not disrupted. GolStaking moved from V1 to a much more mature V2 that way. See the GolStaking case study.

Bring us the wireframe. Or just the problem.

Send a link to your product, a sketch or a paragraph about what users struggle with. We reply with the questions we would ask first and a plan for answering them.

End of issue · 2026.05

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